Multimedia Pembelajaran Motif Kembang Dangar Khas Lombok Utara Berbasis Android (Android-Based Learning Multimedia for Dangar Flower Motifs Typical of North Lombok)
DOI:
https://doi.org/10.47679/ib.20251013Keywords:
Bunga Dangar, Motif, Multimedia, Android, Lombok UtaraAbstract
Motif Kembang Dangar merupakan motif batik khas Kabupaten Lombok Utara yang kaya akan sejarah kuno. Akan tetapi, motif ini kurang dikenal oleh masyarakat, terutama di kalangan generasi muda karena kurangnya sosialisasi. Salah satu solusi yang dapat dilakukan adalah dengan mengenalkan motif Kembang Dangar melalui penerapan materi motif Kembang Dangar ke dalam kegiatan pembelajaran, khususnya ke dalam pelajaran Seni Budaya. Penelitian ini bertujuan untuk mengembangkan multimedia pembelajaran motif Kembang Dangar berbasis android. Penelitian ini menggunakan pendekatan penelitian dan pengembangan. Prosedur pengembangan mengadopsi model 4D dari Thiagarajan. Analisis data terdiri dari analisis data hasil penilaian produk dan analisis data hasil belajar. Hasil pengembangan menghasilkan produk berupa multimedia pembelajaran motif Kembang Dangar yang terdiri dari halaman awal, halaman menu, halaman materi dan halaman kuis. Produk yang dikembangkan layak digunakan, hal ini dibuktikan dengan hasil penilaian kelayakan oleh ahli materi dan ahli media yang memperoleh nilai dalam kategori “Sangat Layak”. Media pembelajaran motif Kembang Dangar dapat meningkatkan hasil belajar Seni Budaya pada ranah kognitif dan membantu menambah pengetahuan terkait motif Kembang Dangar, hal ini dibuktikan dengan hasil analisis hasil belajar yang menyatakan bahwa terdapat peningkatan yang signifikan pada ranah kognitif sebelum dan sesudah penggunaan multimedia pembelajaran motif Kembang Dangar berbasis android.
Abstract: The Kembang Dangar motif is a typical batik motif of North Lombok Regency which is rich in ancient history. However, this motif is less well known to the public, especially among the younger generation due to lack of socialization. One solution that can be done is to introduce the Kembang Dangar motif through the application of Kembang Dangar motif material into learning activities, especially into Cultural Arts lessons. This study aims to develop an android-based multimedia learning of Kembang Dangar motifs. The research used a research and development approach. The development procedure adopted Thiagarajan's 4D model. Data analysis consists of data analysis of product assessment results and data analysis of learning outcomes. The results of the development produced a product in the form of multimedia learning motif Kembang Dangar which consists of an initial page, menu page, material page and quiz page. The product developed is feasible to use, this is evidenced by the results of the feasibility assessment by material experts and media experts who scored in the “Very Feasible” category. Learning media for Kembang Dangar motif can improve Cultural Arts learning outcomes in the cognitive domain and help increase knowledge related to Kembang Dangar motif, this is evidenced by the analysis of learning outcomes which states that there is a significant increase in the cognitive domain before and after the use of android-based Kembang Dangar motif learning multimedia.
References
Algifari, M. D. R. (2022). Nilai-Nilai Kebudayaan Dan Pendidikan. Program Studi Pendidikan Sejarah Fakultas Keguruan Dan Ilmu Pendidikan Universitas Lambung Mangkurat Banjarmasin, 1(1).
Bulkani, Fatchurahman, M., Adella, H., & Andi Setiawan, M. (2022). Development of animation learning media based on local wisdom to improve student learning outcomes in elementary schools. International Journal of Instruction, 15(1). https://doi.org/10.29333/iji.2022.1514a
Daryanes, F., Darmadi, D., Fikri, K., Sayuti, I., Rusandi, M. A., & Situmorang, D. D. B. (2023). The development of articulate storyline interactive learning media based on case methods to train student’s problem-solving ability. Heliyon, 9(4). https://doi.org/10.1016/j.heliyon.2023.e15082
Dhewi, A. I., Patmanthara, S., Heru, D., & Herwanto, W. (2020). Pengembangan Game Edukasi Android Dengan Self-Directed Learning Sebagai Penunjang Media Pembelajaran Mata Pelajaran Dasar Desain Grafis Smk. Jurnal Penelitian Pendidikan Dan Pembelajaran (JPPP), 01(01).
Hakim, A. R., & Darojat, J. (2023). Pendidikan Multikultural dalam Membentuk Karakter dan Identitas Nasional. Jurnal Ilmiah Profesi Pendidikan, 8(3). https://doi.org/10.29303/jipp.v8i3.1470
Komalasari, H., Budiman, A., Masunah, J., & Sunaryo, A. (2021). Desain Multimedia Pembelajaran Tari Rakyat Berbasis Android Sebagai Self Directed Learning Mahasiswa Dalam Perkuliahan. Mudra Jurnal Seni Budaya, 36(1). https://doi.org/10.31091/mudra.v36i1.1260
Mukul, E., & Büyüközkan, G. (2023). Digital transformation in education: A systematic review of education 4.0. Technological Forecasting and Social Change, 194. https://doi.org/10.1016/j.techfore.2023.122664
Nurdyansyah. (2019). MEDIA PEMBELAJARAN INOVATIF (1st ed.). UMSIDA Press. http://eprints.umsida.ac.id/6674/1/Media Pembelajaran Inovatif.pdf
Nurhidayati, V. N., Fitra Ramadani, Fika Melisa, & Desi Armi Eka Putri. (2023). PENERAPAN MEDIA PEMBELAJARAN TERHADAP MOTIVASI SISWA. Jurnal Binagogik, 10(2). https://doi.org/10.61290/pgsd.v10i2.428
Oktavian, R., & Aldya, R. F. (2020). Efektivitas Pembelajaran Daring Terintegrasi di Era Pendidikan 4.0. Didaktis: Jurnal Pendidikan Dan Ilmu Pengetahuan, 20(2). https://doi.org/10.30651/didaktis.v20i2.4763
Prasasti, T. I., Solin, M., & Hadi, W. (2019). The Effectiveness of Learning Media Folklore Text of North Sumatera Based on Blended Learning by 10th Grade Students of Vocational High SchoolHarapan Mekar-1 Medan. Budapest International Research and Critics in Linguistics and Education (BirLE) Journal, 2(4). https://doi.org/10.33258/birle.v2i4.548
Ramadanni, E. M., & Unsil, N. (2020). Pengembangan Media Pembelajaran Berbasis Aplikasi Android Menggunakan Power Point Ispring Suite 9 dengan Model POE2WE pada Materi Teori Kinetik Gas: Literature Review. JPFT (Jurnal Pendidikan Fisika Tadulako Online), 8(3), 79–86. http://jurnal.untad.ac.id/jurnal/index.php/EPFT/article/view/16803
Ratnaningsih, K. (2020). Pengembangan Media Pembelajaran Seni Budaya Berbasis Digital Eksotisme Lukisan Pada Caping. INOPENDAS: Jurnal Ilmiah Kependidikan, 3(2). https://doi.org/10.24176/jino.v3i2.5418
Rumlus, A. N. R. (2023). MENGINTEGRASIKAN KEARIFAN LOKAL PELA-GANDONG DALAM NILAI-NILAI KOMITMEN KEBANGSAAN. Fides et Ratio : Jurnal Teologi Kontekstual Seminari Tinggi St. Fransiskus Xaverius Ambon, 8(1). https://doi.org/10.47025/fer.v8i1.122
Rusyada, G. N., Satria, C., & Hidayat, I. (2023). STUDI MOTIF BATIK KEMBANG DANGAR KHAS KABUPATEN LOMBOK UTARA. Gorga : Jurnal Seni Rupa, 12(1). https://doi.org/10.24114/gr.v12i1.44225
Rusyada, G. N., Switrayana, I. N., & Ardiyati, S. M. (2023). DESIGNING INTERACTIVE MULTIMEDIA COMPUTER GRAPHICS USING THE 4D METHOD AS SELF-DIRECTED LEARNING FOR STUDENTS. Indo-MathEdu Intellectuals Journal, 4(3).
Safitri, A. I., Sudarmawan, A., & Sudita, I. K. (2017). BATIK SASAMBO DI DESA REMBITAN, PUJUT, LOMBOK TENGAH. Jurnal Pendidikan Seni Rupa Undiksha, 7(1). https://doi.org/10.23887/jjpsp.v7i1.11399
Salem, A. A. M. S. (2022). Multimedia Presentations Through Digital Storytelling for Sustainable Development of EFL Learners’ Argumentative Writing Skills, Self-Directed Learning Skills and Learner Autonomy. Frontiers in Education, 7. https://doi.org/10.3389/feduc.2022.884709
Untari, R. S., Kamdi, W., Dardiri, A., Hadi, S., & Nurhadi, D. (2020). The development and application of interactive multimedia in project-based learning to enhance students’ achievement for 2D animation making. International Journal of Emerging Technologies in Learning, 15(16). https://doi.org/10.3991/ijet.v15i16.16521
Wahyudi S., S. A. Z. (2021). Provinsi Nusa Tenggara Barat Dalam Angka 2021. Naskah Data Statistik NTB 2021, 1(Katalog: 1102001.52).
Downloads
Published
How to Cite
Issue
Section
Citation Check
License
Copyright and License Agreement
In submitting the manuscript to the journal, the authors certify that:
- They are authorized by their co-authors to enter into these arrangements.
- The work described has not been formally published before, except in the form of an abstract or as part of a published lecture, review, thesis, or overlay journal. Please also carefully read BIB's Posting Your Article Policy at https://www.ukinstitute.org/journals/ib/about/editorialPolicies#custom-3
- That it is not under consideration for publication elsewhere,
- That its publication has been approved by all the author(s) and by the responsible authorities tacitly or explicitly of the institutes where the work has been carried out.
- They secure the right to reproduce any material that has already been published or copyrighted elsewhere.
- They agree to the following license and copyright agreement.
Copyright
Authors who publish with Journal of Indonesia Berdaya agrees to the following terms:
- Authors retain copyright and grant the journal right of first publication with the work simultaneously licensed under an Attribution-ShareAlike 4.0 International (CC BY-SA 4.0) that allows others to share the work with an acknowledgment of the work's authorship and initial publication in this journal.
- Authors are able to enter into separate, additional contractual arrangements for the non-exclusive distribution of the journal's published version of the work (e.g., post it to an institutional repository or publish it in a book), with an acknowledgment of its initial publication in this journal.
- Authors are permitted and encouraged to post their work online (e.g., in institutional repositories or on their website) prior to and during the submission process, as it can lead to productive exchanges, as well as earlier and greater citation of published work.
Licensing for Data Publication
Journal of Indonesia Berdaya use a variety of waivers and licenses, that are specifically designed for and appropriate for the treatment of data:
- Open Data Commons Attribution License, http://www.opendatacommons.org/licenses/by/1.0/ (default)
- Creative Commons CC-Zero Waiver, http://creativecommons.org/publicdomain/zero/1.0/
- Open Data Commons Public Domain Dedication and Licence, http://www.opendatacommons.org/licenses/pddl/1-0/
Other data publishing licenses may be allowed as exceptions (subject to approval by the editor on a case-by-case basis) and should be justified with a written statement from the author, which will be published with the article.

Journal of Indonesia Berdaya is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.